I am very fortunate to be able to attend the Singapore .NET Developer meetup of this month. The topics of the meetup are MVVM, Windows 10, and Win2D. We are glad to have experienced developer, Riza, to be one of the speakers.
Due to time constraint, Riza only managed to show us some basic codes for Win2D, a WinRT API for Immediate Mode 2D Graphic Rendering with GPU Acceleration. Immediate Mode and Retained Mode are two main categories in Graphics API. What are they? I always use the following explanations to help me differentiate between the two modes.
Retained Mode does not directly cause actual graphic rendering. Example: WPF.
Immediate Mode will directly cause actual graphic rendering. Example: Direct2D and System.Drawing library.
Last year, Microsoft proudly announced the Win2D which developers could use it to bring hardware accelerated…
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