Here Comes the Win2D

cuteprogramming

Win2D - VS2015

I am very fortunate to be able to attend the Singapore .NET Developer meetup of this month. The topics of the meetup are MVVM, Windows 10, and Win2D. We are glad to have experienced developer, Riza, to be one of the speakers.

Riza's sharing his thoughts about Win2D. Riza’s sharing his thoughts about Win2D. (Image Credit: .NET Developer Singapore Community)

Due to time constraint, Riza only managed to show us some basic codes for Win2D, a WinRT API for Immediate Mode 2D Graphic Rendering with GPU Acceleration. Immediate Mode and Retained Mode are two main categories in Graphics API. What are they? I always use the following explanations to help me differentiate between the two modes.

Retained Mode does not directly cause actual graphic rendering. Example: WPF.

Immediate Mode will directly cause actual graphic rendering. Example: Direct2D and System.Drawing library.

Last year, Microsoft proudly announced the Win2D which developers could use it to bring hardware accelerated…

View original post 1,094 more words

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s